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Channel: Answers for "Coding a Particle System to play when a GameObject hits ground."
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Answer by froYo

Hey, The problem you seem to be having here is that you aren't referencing the particle you wish to use. For example: var particle : ParticleSystem; function OnTriggerEnter(col:Collider) {...

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Answer by bdsaxxy

well, instead of using particle.play();...you could use Instantiate(particle, transform.position, transform.rotation);

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Answer by froYo

Hey, The problem you seem to be having here is that you aren't referencing the particle you wish to use. For example: var particle : ParticleSystem; function OnTriggerEnter(col:Collider) {...

View Article

Answer by bdsaxxy

well, instead of using particle.play();...you could use Instantiate(particle, transform.position, transform.rotation);

View Article
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